NEWS
What changed, release by release
Every update to OMEGA, written for players. Talk about any of them on the board.
The Surveyor wakes
The raid's last boss reaches across the whole Rift with a lance, a fan, a barrage and a quake. Gear infuses to power 15 and spare parts infuse too, shields you can hear, a harder Reach, and a Crucible that keeps going while you are down.
Nightfall
One campaign mission a week, fought at level 10 and paid in level 10 gear, picked up from the destinations screen and reset every Sunday. And the game now moves on a new C++ engine, in the same browser tab.
Holding the crown
The raid's castle is captured instead of cleared, with waves that do not end until it is. Iona keeps a rank with you and sells better parts at each one. Armour infuses like a weapon, loot beacons show their rarity, and Kade's board has a reward screen.
The gunsmith, modular armour, and a new Spire
Weapons and armour built from parts you own, Wardens as people under their armour, a rebuilt Spire, a bigger Reach, and a Crucible with three maps and real lobbies.
Real weapon models, and things that got in the way
All 38 weapons get real models. Missions are picked up from Kade before they count, loot no longer gets stuck in walls, the inventory list stays where you left it, and there are three graphics settings.
Every release keeps its post here, and its thread on the board.