RELEASE 1.0.12
The gunsmith, modular armour, and a new Spire
The biggest update so far. Weapons and armour are now built from parts you own. The Wardens are people under their armour. The Spire has been rebuilt, the Ashen Reach is bigger, and the Crucible has three maps and real lobbies.
September 2026 · Discuss on the board
Weapons are built from parts
Every weapon is a receiver plus the parts on it: a barrel, a magazine, an optic and sometimes an accessory. The named guns are still the same guns. Under them there are now 198 parts, and every combination has its own name.
Iona Vale keeps a bench on the craft terrace in the Spire. At her bench you can:
- Take a weapon apart. You get its parts back at their own power. Kills, catalyst and infusion stay on the receiver.
- Build a weapon from loose parts. Its power is the average of its parts. It costs 100 Glim.
- Preview any part before you fit it. Every stat change shows in green or red, along with the new name.
Modular armour
Armour works the same way now. Every piece is made of four modules — frame, primary, secondary and utility — and each module has its own stats. A piece's stats are the sum of its modules.
| Design | Leans toward |
|---|---|
| Bulwark | Resilience and strength |
| Pathfinder | Mobility |
| Conduit | Discipline and intellect |
At Iona's bench you can take a piece apart, swap a single module, or build a new piece from four spare modules. The frame decides which piece it becomes. Spare modules also drop from activities, and every raid clear drops one.
The six stats now do what they say: mobility makes you faster, resilience cuts the damage you take, recovery brings your shield back sooner, discipline and strength shorten your grenade and melee cooldowns, and intellect charges your super. The bench shows exactly what changes before you commit.
Iona's bench, reworked — and infusion moves there
Iona's screen now opens on what you came to do: Weapons, Armour or Infuse. Every tab starts with its steps written out, and every change shows its effect before you make it.
- Weapons are infused with a copy of the same weapon. The copy is used up and fills a progress bar toward the next power.
- Armour is infused with a stronger piece of the same slot. The stronger piece is kept. It costs Glim and Upgrade Cores.
The inventory tells you what could infuse an item and sends you to Iona.
The Wardens are people
The three Wardens now have faces, hair, hands and an undersuit. They blink, glance around and change expression. An empty armour slot shows the person under it, so you see exactly what you are wearing.
Each class has its own armour for every slot, made in Blender from the concept art. You also see your own gauntlets in first person. On phones and on the reduced setting, the armour uses lighter models.
Inventory
- Each slot holds nine items plus the one you have equipped, like Destiny.
- Weapons and armour have icons, drawn from the item itself over its rarity colour.
- The character screen shows your real Warden in what you are wearing.
- There is a Compare tab, and stats show plus or minus against what you have on.
Movement
Top speed is lower, and your mobility now decides how fast you move. The same range holds in patrol and in the Crucible.
| Mobility from your armour | Walk | Sprint |
|---|---|---|
| None — slow and exposed | 4.5 m/s | 6.2 m/s |
| A typical loadout | 5.2 m/s | 7.2 m/s |
| Full — the Crucible pace | 5.9 m/s | 8.2 m/s |
The Spire and the Ashen Reach
The Spire has been rebuilt from its concept art. Kade, Iona and the quartermaster are modelled and animated characters now, and they greet you when you walk up. There is a firing range beside Iona's bench.
The Ashen Reach loads one region at a time, and you can walk from the Awakening Gate to the Crimson Districts. Missions have objectives, waves and checkpoints, and a marker in the sky shows where to go. The Hollowborn have new models and fight with cover and flanking.
Rocks and cliffs are solid now. Neither you nor the enemies can walk into them any more.
The Crucible
There are three maps — the Proving Pit, Lockout and Guardian — and four modes: Team Slayer, Slayer Rush, Big Team Slayer (6v6) and Doubles. Lobbies vote on the next map and mode, and matches end at a score or time limit. You earn Crucible Marks and spend them with the quartermaster in the Spire.
The practice constructs now roll their own class, armour, power and speed, so no two are the same. Hold Tab during a match to see everyone's power, weapon and armour.
Social
- Your power is shown correctly everywhere.
- Clan names appear under nameplates when you look at someone or stand close.
- Clans have a private chat.
- A fireteam member who stays offline for 30 minutes leaves the fireteam automatically.