RELEASE 1.0.12

The gunsmith, modular armour, and a new Spire

The biggest update so far. Weapons and armour are now built from parts you own. The Wardens are people under their armour. The Spire has been rebuilt, the Ashen Reach is bigger, and the Crucible has three maps and real lobbies.

September 2026 · Discuss on the board

The Aegis, the Wraith and the Prism in the Conduit armour set
The three Wardens in the Conduit set — every piece built from four modules.
Nothing you own is lost. Your weapons, armour, vault, currencies and progress all come with you. Old weapons get their parts added in place, and every armour piece is split into its modules without changing its stats.

Weapons are built from parts

Every weapon is a receiver plus the parts on it: a barrel, a magazine, an optic and sometimes an accessory. The named guns are still the same guns. Under them there are now 198 parts, and every combination has its own name.

Iona Vale keeps a bench on the craft terrace in the Spire. At her bench you can:

Modular armour

Armour works the same way now. Every piece is made of four modules — frame, primary, secondary and utility — and each module has its own stats. A piece's stats are the sum of its modules.

DesignLeans toward
BulwarkResilience and strength
PathfinderMobility
ConduitDiscipline and intellect

At Iona's bench you can take a piece apart, swap a single module, or build a new piece from four spare modules. The frame decides which piece it becomes. Spare modules also drop from activities, and every raid clear drops one.

The six stats now do what they say: mobility makes you faster, resilience cuts the damage you take, recovery brings your shield back sooner, discipline and strength shorten your grenade and melee cooldowns, and intellect charges your super. The bench shows exactly what changes before you commit.

Iona's armour bench assembling a helmet from four modules, with its stats and their effects
Iona's armour bench: pick four modules and see the piece, its stats and what they change in play.

Iona's bench, reworked — and infusion moves there

Iona's screen now opens on what you came to do: Weapons, Armour or Infuse. Every tab starts with its steps written out, and every change shows its effect before you make it.

The inventory tells you what could infuse an item and sends you to Iona.

The Wardens are people

The three Wardens now have faces, hair, hands and an undersuit. They blink, glance around and change expression. An empty armour slot shows the person under it, so you see exactly what you are wearing.

The Prism in the Conduit set: a pointed void mask and a long ivory coat
The Prism's void mask and long coat, after its concept art.
The three Wardens in the Bulwark armour set
The Bulwark set. Each class has its own armour for every slot.

Each class has its own armour for every slot, made in Blender from the concept art. You also see your own gauntlets in first person. On phones and on the reduced setting, the armour uses lighter models.

Inventory

Movement

Top speed is lower, and your mobility now decides how fast you move. The same range holds in patrol and in the Crucible.

Mobility from your armourWalkSprint
None — slow and exposed4.5 m/s6.2 m/s
A typical loadout5.2 m/s7.2 m/s
Full — the Crucible pace5.9 m/s8.2 m/s

The Spire and the Ashen Reach

The Spire has been rebuilt from its concept art. Kade, Iona and the quartermaster are modelled and animated characters now, and they greet you when you walk up. There is a firing range beside Iona's bench.

The Ashen Reach loads one region at a time, and you can walk from the Awakening Gate to the Crimson Districts. Missions have objectives, waves and checkpoints, and a marker in the sky shows where to go. The Hollowborn have new models and fight with cover and flanking.

Rocks and cliffs are solid now. Neither you nor the enemies can walk into them any more.

The Awakening Gate in the Ashen Reach
The Awakening Gate.

The Crucible

There are three maps — the Proving Pit, Lockout and Guardian — and four modes: Team Slayer, Slayer Rush, Big Team Slayer (6v6) and Doubles. Lobbies vote on the next map and mode, and matches end at a score or time limit. You earn Crucible Marks and spend them with the quartermaster in the Spire.

The practice constructs now roll their own class, armour, power and speed, so no two are the same. Hold Tab during a match to see everyone's power, weapon and armour.

The Crucible roster: every fighter's class, power, weapon and five armour pieces
Hold Tab in a match: who is fighting, with what.

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