RELEASE 1.0.15

The Surveyor wakes

The thing at the bottom of the raid finally fights like the last boss. Gear goes past power 10, spare parts can be raised too, your shield tells you when it is gone, and the Reach hits a good deal harder than it did.

October 2026 · Discuss on the board

Fixed in 1.0.16, 25 October. On the first day of 1.0.15, launching a mission or the Nightfall from the Spire could stop on "Building the world" and never arrive, and every launch after it did nothing until the page was reloaded. A step added in 1.0.15 to load enemies ahead of the first wave could wait forever if the weapon in your hands finished loading at the same moment. It now never holds a launch for more than a couple of seconds. Nothing was lost: a launch that hung never left the Spire. If you saw it, reload the page once and play on.
Nothing you own is reset. No record, piece or rank changes, and the guns you already have keep the perks they rolled. What is new is how hard the Reach pushes back: come to it at your level.

The Surveyor

The Surveyor, a vast ring of black metal over the Celestial Rift, with red circles on the ground in front of the Warden where its shells will land and a spread of rounds coming in
A barrage on its way down. Each red circle fills in as its shell falls; be somewhere else when it is full.

The floor of the Celestial Rift is a ring 40 to 75 metres out from the Surveyor. Until now it could only shoot 42 metres, so most of the ring, including where you arrive, was out of its reach. It now sees all the way round and reaches 110 metres: from the moment a fireteam sets foot on the Rift, it is in the fight.

Between its bolts it has four things it does, one at a time, and each is shown before it lands:

It no longer flinches when it is shot, so a fireteam pouring fire into it cannot hold off its attacks. And the lower it gets, the sooner each attack comes round again.

Power past 10, and part infusion

Iona's bench on the Infuse tab with Weapon parts chosen: spare parts listed strongest first, each tagged strongest of its kind or not the strongest, can rise to power 9
Weapon parts at Iona's bench. Each spare says whether it is the strongest of its kind.

Every gun is what its name says

Nothing is rolled any more. Every copy of a weapon drops with the same perks, so its name tells you exactly what it does, and what you change is its parts. Exotic armour can now drop, armour makes up nearly half of what drops, and Iona's first shelf sells every common attachment. Every mission clear pays a piece of gear at the mission's level, and the raid pays three, with a chance of an exotic. Exotics are only in the raid, and its contacts can drop them on the way through.

A harder Reach

Enemies hit 75% harder than they did in 1.0.14, have 40% more health, fire 30% faster and notice you sooner. The gap between your power and the room's level now counts both ways. Under it, each level makes their hits land 20% harder, up to double, and yours do 15% less. Over it, theirs ease off and yours gain a little. Out-levelling a fight makes it fair, not trivial.

Shields you can hear

Your shield now sounds the way it does in the games this one is measured against. A hit it soaks crackles; a hit that reaches your health is a dull thud. When it breaks it pops, and a warning beep repeats for as long as it stays down, with a faint red glow pulsing at the edges of the screen and the shield bar blinking. The moment it starts to come back, a rising whine plays and the beeping stops. It works the same in the Crucible.

The Crucible

The death screen in the Crucible reading Your light fades, back at your base in 1, while two opposing Wardens keep fighting in front of it
Down, with the match going on in front of you, and a count to when you are back.

Finding your way

The Director's map opening on two destinations, Earth with the Spire and Ashen with the Reach, each with an Open map button
The map opens on the destinations. Pick one to see its map and missions.

Your Warden, and how it sounds

The character screen: kinetic, energy and power weapons on the left, helmet, arms, chest and legs on the right, the Warden at power 10 between them
The character screen: gear around the Warden, and the whole of it without scrolling.