RELEASE 1.0.13

Holding the crown

Eleven things you asked for. The raid's castle is now captured instead of cleared, Iona keeps a rank with you and sells better parts at each one, and nine other things now do what they look like they do.

October 2026 · Discuss on the board

Nothing you own is reset. One thing does change what your spare armour is worth: armour infusion now uses up the piece you feed in, the way a weapon's always has. Read that section before you infuse.

The Crimson Districts are taken, not cleared

The raid's third stage used to open like every other one: kill everything standing in it. The Proving Castle is a fortress, so now you hold it. The stage ends when the crown at the castle's centre is captured.

The crown is outlined on the ground in the colour of whoever has it, under a column of light. The waves leave ammunition but no gear. Taking the crown is what pays: a piece for every Warden in the room, lying on the crown when the garrison breaks.

Iona keeps a rank with you

Iona's bench showing rank 1, Walk-in, and her stock grouped by rank
Her rank with you is at the head of the bench. Shelves you have not reached are shown shut, with what they hold.

Iona used to sell one fixed shelf of common parts. She now has five ranks, and each one opens a better shelf. Your rank rises with the Glim you spend at her bench: her fee for a build or an infusion, and anything you buy from her. Taking apart, swapping and salvaging are free and do not count.

RankGlim spentOpens
1 · Walk-in—Common parts at ◆1
2 · Regular1,000Uncommon parts at ◆2, armour modules at ◆2
3 · Trusted4,000Rare parts at ◆4, armour modules at ◆4
4 · Favoured10,000Legendary parts at ◆6, high-grade modules at ◆6
5 · Bench Partner20,000Legendary parts and high-grade modules at ◆8

She sells barrels, magazines, optics and accessories — not receivers, and no signature parts. A named gun still has to be found. Armour modules are under Armour → Spare modules, for your class, with each module's stats shown before you buy. Everyone starts at rank 1.

Armour infuses and comes apart like a weapon

Infusion had two rules for one word. A weapon took a copy of itself and used it up. Armour borrowed the power of a stronger piece and kept that piece. Armour now follows the weapon:

Dismantling had two buttons that did different things and did not say which was which. There is one now. On a piece built from modules it reads Disassemble and takes the piece apart into its four modules, the same as a weapon comes apart into its parts. Nothing is melted. If you want Glim for a module, salvage it in Inventory → Parts. When the button cannot be pressed, the reason is written under it.

Loot you can read from across the basin

Loot beacons in white, green, blue, purple and gold, with three ammunition crates in front of them
Common to exotic, left to right — and ammunition in front, which no longer looks like any of them.

Every beacon used to glow so brightly that it showed up white, whatever its rarity. Beacons are now in their rarity's own colour, and you can tell the tiers apart by shape too: the better the piece, the taller the shaft and the more rings. A weapon's gem is a spike. Armour's is a flat plate.

Ammunition is not a beacon any more. It is a dark crate with rounds standing in it, sat on the ground inside a square mark, with a small arrow over it. Pale is primary, green is special, violet is heavy.

A reward screen at Kade's board

The reward screen for the Sweep field order, showing two weapons and 900 Glim
Field orders always rolled you a piece. This is the first time the game has said so.

Handing a record in used to pay quietly. Now it puts a reward screen over the board: which record you signed, a tile for every piece with its rarity and power, the Glim and Cores, and what the hand-in unsealed. It stays until you dismiss it.

Fireteams

Smaller fixes